A 3D model of an Eugenia uniflora tree for Unreal Engine 4. It's also called Pitangueira in Brazil
I created this tree to compose the environment of my archviz projects in Unreal Engine 4
I took some photos of a real Pitangueira tree in my backyard to use as reference. The leaves and trunk textures are also based on photos worked on Photoshop. With ShaderMap2 I could create some normal and specular maps too.
The 3D model itself was created in SpeedTree - a parametric software to create 3D vegetation. When I was happy enough with the tree's shape I exported it to Unreal Engine 4 and worked on the materials.
Unreal Engine 4 is a game engine. It means the images above are generated in real-time and it's possible to interact with them. That's the best part of making architectural visualizations in a game engine: you can actually interact with it.