A 3D model of a Ficus benjamina tree for Unreal Engine 4
This is the first big tree that I created in SpeedTree software. While in my anterior projetct I used individual leaves, for this one I used a different approach with many leaves represented by the same mesh in order to keep a suitable polygon count for real time archviz.
Day one: outdoor activity =)
Driving around and looking for real Ficus benjamina trees to use as source.
Driving around and looking for real Ficus benjamina trees to use as source.
The main problem of using a single mesh to represent a cluster of leaves is that it becomes way harder to achieve a good looking tree similar to real one with this method. I've spent some days struggling with that...